SUMMARY
Role
UI / Heads Up Display
Intention (SMART Goal)
By October 14th, as part of Team 1, as the UI/Heads Up display designer, I will have evidence of creating a game logic Flowchart for our game and put it in the team Dundoc by reading the “Rules of Play” book for Session 1.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Notes
Training Source(s)
https://www.pdfdrive.com/rules-of-play-game-design-fundamentals-e183702128.html
Notes
JUST TAKE NOTES ABOUT SOME OF THE MATERIAL YOU READ in the PDF file linked above – Mr. Le Duc
Project Timeline
Proposed Budget
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
huh?
Ways of Working (Communication & Collaboration)
I tried to communicate with my partners to get our project done.
Tools for Working (Info & Media Literacy)
I don’t understand
Ways of Living in the World (Life & Career)
I explain it more in the “what I learned” section, but I now know that sometimes you just need to take charge and help guide your colleagues in the right direction.
Reactions to the Final Version
what
Self-Evaluation of Final Version
it was defiantly simple, platformers have been done a thousand times, but we didn’t make it to any of the other points.
what I learned
I learned that sometimes you just need to yell at the people you’re working with. They’re gonna be annoying and sometimes you just need to take control and tell them what to do. As a group, we wasted a lot of time working on things that don’t even really matter and could have probably gotten our project to the point it was in half the time if someone was there to just pull the group together and get it all done. I also learned how key organization is, It got pretty annoying when I had “the normal platformer” downloaded on my computer 5 times.
Grammar and Spelling
I use Grammarly
Editor
I don’t know what you want me to type here