What was your overall goal for this week: finish details for the canyon map port, and start the nuclear map.
Work Tasks
Date
Task Description
Time Spent
Was this a Best Practice?
20th
Work on canyon map port for newest version of the game
30 minutes
—
21st
Work on canyon mechanics w/jasper
Whole period
—
22st
Continue to work with jasper on canyon mechanics
Whole period
—
23rd
Work on the class google sheets / finished canyon map
30 mins / rest of period
—
24th
Absent
Entire school day
—
Personal Comments (Optional)
Are there any other comments you would like to include? If so, please enter them here: I finished the canyon map completely, which I’m happy with. I wish that I could have worked on the nuclear wasteland map, but unfortunately, I didn’t have enough time. This is likely because of the canyon’s more complex mechanics. I don’t think that the nuclear wasteland map will have any features that are hard to code, so I believe that it will be quicker to map.
By March 1st, as a sound designer, I will have evidence of a custom-made sound by following “so you want to make a sound” for session 4
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Notes
This person is so exceptional and epic because of how cool they are. They said “Hello” 4 times in about 5 seconds which is pretty impressive and not a lot of people can do that. He also made music in the background that went all like “boop beep bob boop beep la beep” and it was really cool. Not to mention he said the title of his video in the video which was really cool and a very exceptional thing to do when making a video because it’s a cool reference to the title of the video. all this combined makes this person obviously extremely exceptional compared to other exceptional people who people describe as exceptional compared to other exceptional people.
Training Source(s)
Notes
0:01 – his name is Jeremy
0:50 we hear from 20-20000 hertz
1:25 the big line is the fundamental
2:15 sine wave is a smooth pure expression of tone
5:35 fundamental fluctuates more on strings than on the piano
7:13: a sound is a fundamental tone or note + harmonics
Project Timeline
Jan 23 – Mar 3
-We will start off by forcing jasper to make a prototype
-We take that prototype and add things to it
-we make a somewhat quality beta thing
-Change of plans, we are doing something different now
-Get the new version of the game somewhat working
-Coding is too complex, we are switching it up again
-The newest version is working, but the game is not very good.
-Sounds are finally added but they sound kinda bad
-Give up on the game, its good enough
Proposed Budget
3 dollars (about 3 dollars), a rubber band (about 15 dollars), and a piece of chewed gum (free in most public buses), we will need at least 3 days.
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
I made all of the sounds with my mouth and a microphone. I tried to add other things to the game but none of them for in
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem-Solving)
I was creative with the sounds that I made. I wouldn’t say I was innovative, a critical thinker, or a problem solver, seeing that I only really made sounds
Ways of Working (Communication & Collaboration)
I communicated with my team on what sounds I should make for certain actions in the game.
Tools for Working (Info & Media Literacy)
construct and school computers.
Ways of Living in the World (Life & Career)
I learned that waiting around for someone to tell you what to do doesn’t always work, and sometimes you just need to go out and do something.
Reactions to the Final Version
The person who reacted to the final version said that the graphics needed improving and that we needed a clear condition.
Self-Evaluation of Final Version
This has to be one of the worst games we have made so far, but I’m not really surprised seeing how messy the development was.
By October 14th, as part of Team 1, as the UI/Heads Up display designer, I will have evidence of creating a game logic Flowchart for our game and put it in the team Dundoc by reading the “Rules of Play” book for Session 1.
JUST TAKE NOTES ABOUT SOME OF THE MATERIAL YOU READ in the PDF file linked above – Mr. Le Duc
Project Timeline
Proposed Budget
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
huh?
Ways of Working (Communication & Collaboration)
I tried to communicate with my partners to get our project done.
Tools for Working (Info & Media Literacy)
I don’t understand
Ways of Living in the World (Life & Career)
I explain it more in the “what I learned” section, but I now know that sometimes you just need to take charge and help guide your colleagues in the right direction.
Reactions to the Final Version
what
Self-Evaluation of Final Version
it was defiantly simple, platformers have been done a thousand times, but we didn’t make it to any of the other points.
what I learned
I learned that sometimes you just need to yell at the people you’re working with. They’re gonna be annoying and sometimes you just need to take control and tell them what to do. As a group, we wasted a lot of time working on things that don’t even really matter and could have probably gotten our project to the point it was in half the time if someone was there to just pull the group together and get it all done. I also learned how key organization is, It got pretty annoying when I had “the normal platformer” downloaded on my computer 5 times.